← Selected work01 / Interactive Storytelling

Interactive
Storytelling

From tools for editorial teams to a bespoke branded website, this work explores how motion and interaction can give a story its own pace.

Role
Frontend architecture, motion, interaction
Focus
Storytelling platform, editorial modules, branded stories
Evidence
Production UI, recreated diagrams, process
Desktop-first Storytelling CMS composer with module controls and device preview options
Storytelling CMS module selection interface
Author → Compose → Preview → Publish
01 / Context

One approach, different kinds of stories.

For editorial teams, I worked on a platform and reusable modules for composing stories. For BBL Retire Box, I translated a supplied storyboard into a standalone interactive website. Both use interaction to shape how a story unfolds.

01Author

Structure the story

02Compose

Select and configure modules

03Preview

Review responsive behavior

04Publish

Deliver the experience

Storytelling Platform / Process Diagram
02 / Challenge

A platform for stories with different needs.

01

Flexibility

Modules needed to support different narrative structures without becoming page-specific code.

02

Responsiveness

Editorial behavior had to remain intentional across desktop, tablet, and mobile.

03

Motion

Interaction needed to guide sequence and focus while keeping the content readable.

03 / My role

Translate structure and supplied direction into a working experience.

My work spans CMS structure, reusable frontend templates, responsive behavior, motion, and interaction. For BBL Retire Box, I developed the full website and translated a supplied storyboard into gestures. Editorial content and branded creative remain credited to their originating teams.

My contribution
  • CMS structure
  • Frontend template
  • Responsive behavior
  • Motion and interaction
Supplied / collaborative
  • Editorial content
  • Campaign concepts
  • Storyboards
  • Branded artwork
04 / What I built

A platform for composing editorial stories.

Cropped production CMS composer interface
Production Example

The composer combines a module library, responsive preview canvas, and an ordered section timeline.

Cropped production module selection interface
Production Example

Layouts are selected as reusable building blocks rather than authored as isolated pages.

05 / Key decisions

Make the platform flexible, responsive, and readable.

01 / Architecture

Modular, not page-specific

Reusable behaviors make new stories possible without rebuilding the frontend for every article.

Trade-off: module constraints must stay clear enough for editorial use.
02 / Responsive

Responsive preview, desktop authoring

The authoring workflow remains desktop-first, while device previews help editors review how the published experience will behave across screen sizes.

Trade-off: Mobile is treated as an output and review context, not as a primary content-authoring environment.
03 / Experience

Motion serves narrative

Animation controls focus, order, and reveal instead of acting as decoration.

Trade-off: every interaction needs a readable static fallback.
06 / Experience / Evidence

Modules give editors different ways to tell a story.

These five editorial modules use interaction to reveal, compare, and sequence content. The studies below recreate documented behavior without publishing the raw build or source assets.

Timeline 02

A developing story, revealed one moment at a time

19:30
Initial response
Field teams arrive and establish the first perimeter

Each chapter combines imagery, context, and narrative detail to guide the reader through the sequence of events.

20:15
Site secured
The operation moves into a coordinated response

Each chapter combines imagery, context, and narrative detail to guide the reader through the sequence of events.

21:40
Video scene
Target located
The team reaches the location and confirms the target

Each chapter combines imagery, context, and narrative detail to guide the reader through the sequence of events.

Recreated from Original Source

Timeline

Turns chronology into a paced reading sequence.

Landscape before the visual change
Landscape after the visual change
BeforeAfter
Recreated from Original Source

Image Comparison

Places two visual states in one controlled frame.

Aerial landscape available for close inspectionMove to inspect
Recreated from Original Source

Magnify

Directs attention without losing the wider image context.

Recreated from Original Source

Lightbox Photostack

Builds depth while keeping individual images inspectable.

07 / Responsive experience

Build for desktop authors and readers on every screen.

Storytelling authoring involves long-form writing, media management, sequencing, and careful review, so the CMS was intentionally designed around a desktop workflow. The experiences it produced, however, could be previewed and adapted for different screen sizes, including mobile-specific presentation where needed.

Desktop authoring workflow
Desktop-first production CMS showing device preview controls and media fields
Production Example

CMS composer / device preview controls. Content creation and management remain a desktop workflow.

Published experience
Desktop
Mobile
Process Diagram
08 / Technical implementation

How the Storytelling Platform comes together.

AuthoringCMS structure

Module selection, content configuration, ordering, preview.

PresentationReusable components

Module variants, media handling, responsive states.

ExperienceStory delivery

Motion, interaction, and static output.

Component-based frontend architecture

Responsive preview and configuration

Media-heavy asset orchestration

Static production output

09 / Branded storytelling / BBL Retire Box

A storyboard becomes an experience people can move through.

A separate branded project, BBL Retire Box began with a storyboard supplied by the client and creative team.

My contribution

I translated the storyboard into gestures and interactive behavior, then developed the complete website.

Creative collaboration

The campaign concept, storyboard, and visual artwork were supplied by the client and collaborating creative teams.